Partisan magazine 1941 - a fluid mixture of stealth and RTS

Parties 1941 is a new vision of the Second World War, with an alternative version of the last world war with fictitious characters that reflect but do not represent our history. While the game addresses problems such as the dangers of fascism, confinement camps and other dark realities in our history, everything is fictitious. The game is a fictitious version of the eastern front conflicts between the Russians and the Germans, but conflicts such as those taking place throughout the countryside are inspired by real events.

The partisan control scheme is a mix of diablo and typical RTS, while the gameplay looks like a mixture of Hitman and a typical RTS. Partners 1941 seems to draw the best elements of some games while abandoning the old RTS mechanics for the benefit of modernized systems. The enemy cones are an example of a classical mechanism used in stealthy games that partisans 1941 uses brilliantly to highlight the threatening presence of Nazi Germany and the feeling of being in digital inferiority, but not surpassed. The enemy cones are revealed by right-clicking on the enemy and supporters should avoid these cones of vision if they wish to continue their experience in many parts of the game. Enemy dogs are a big threat in partisans 1941 because they can detect Supporters who are hidden, although strong smells such as tobacco can move them away from your track. The stealth mechanics is introduced into the game before even the RTS elements, and this accent is put on the furtive side of the spectrum throughout my gaming experience with partisans 1941.

The 1941 partisan campaign focuses mainly on the Soviet chief Commander Zorin and his resistance against the German occupation on the Eastern Front. Shortly after having escaped Nazi confinement, Zorin meets Fetisov and his son Sanek, aged 14, who join Zorin to become the first team of the game. Each of the characters has his own skill tree, allowing you to optimize them as We see you. SANEK, for example, has the ability to disguise in Nazi enemy while Zorin and Fetisov flank them from another angle.

Fetisov can shoot everyone in his ability cone as long as he has an SMG, similar to Tony Montana and his "boyfriend". Passive capabilities can also be improved so that you can increase Zorin's skills with pistols or start knives, and fetisov's SMG skill for example. While supporters die as fast as Nazi enemies, they can also be revived by nearby allies. The enemies are also short of ammunition, just like supporters, adding even more depth to the strategic aspects of the game.

As in Hitman or Metal Gear Solid, the enemies can be alerted by doing too much noise near them or approaching their general neighborhood, and partisans 1941 makes it easy to evaluate the threat level of enemies with an indicator of perception over the head of each enemy. which notices the presence of the supporter you move. Similar to the two conventional stealth franchises, partisans 1941 also allows you to hide bodies in interactive areas of the environment such as a cellar or addiction so that nearby enemies are not alerted by an exposed body.

As a general rule, you will hide bodies in ubiquitous bushes, but these environmental aspects add variety to populate areas that involve murder rather than strengthen for a shootout. Solent eliminations are instant removals that barely alerts nearby enemies while using a firearm will aggravate the enemies around you. Given the frequency at which supporters are overwhelmed in number in the campaign, it is important to use stealing elements whenever possible. High grass and bushes are easily used to avoid the attention of enemies, but too much move in them will always alert them from your presence, keeping a strong emphasis on tactics, even in stealthy game. While the tall grass and bushes will be familiar to Assassin's Creed fans, partisans 1941 also includes rocks that can be launched to divert the attention of enemies, as in Far Cry.

While most things in 1941 partisans take place in real time, you can slow down the time with a tactical break to coordinate all your supporters and tactically overwhelming enemy groups. While furtive eliminations and melee fights generally involve risking your coverage for greater reward, most shots in 1941 supporters are based on coverage, with several fortifications that allow you to squat and eliminate the Nazis. enemies from afar. Zorin also has an ability to throw a knife that allows him to eliminate an enemy silently before his allied followers enter with big guns.

Fans 1941 draws elements of some of the best games that worked while modernizing things that do not have well aged. A main example is that even though partisans 1941 has a war fog that must be discovered before you really know where you go, it has a tips system that works in a way that guarantees that I'm never confused. where I go. Like most military, men and women, supporters have a goal and a clear path to this goal.

Tips are all recorded in the Encyclopedia of Partisans 1941, accessible at any time during the game. Because the tips are recorded, I recommend that all those who play in 1941 to acquire each of them for future reference, but several tips can be ignored if the players wish. The problem is that less than it is a second, third, etc., you do not know what advice is which. The encyclopedia also includes extensive and improved elements that really get the game and I encourage all those who love the game to take a little more time to read the entries that are recorded after being found in the environment during that you explore the forehead is.

The tactical combat mode makes the RTS elements in real time of 1941 supporters less overwhelming when dealing with several enemies that must be slaughtered by different teammates at about the same time. I like the aspects of the game that are borrowed from franchises such as Assassin's Creed and Hitman, and the alternative version of our story is fascinating to explore both through the gameplay and the encyclopedia.

Parties 1941 takes some time to get used to controlling a squad while moving the camera. Artistic graphics play on the brilliant lighting of the Unreal Engine and the diversity of dubbings is credible for the decor. Daedalic Entertainment and Alter Games gathered to bring a perfect mix of stealth and RTS with a touch of history rich in traditions to discover.

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Good

  • Artistic visuals
  • A new vision of the Second World War
  • Intense gameplay
  • Compatible with SpeedRunner

81

The bad

  • Linear campaign
  • Lack of cinematics

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